Tuesday 31 July 2012

Chapter 10 - I Ruin a Perfectly Good Bus


a.      Many of the campers at Camp Half-Blood have their own magic item. Clarisse has an electric spear. Annabeth has a baseball cap that turns her invisible. What magic item would make sense for Percy, as the son of the Sea God? Design your own magic item.
b.      Percy gets to try his hand at driving a bus in this chapter. Defend or attack this proposition: “The national driving age should be lowered to 13.” Can you think of any reasons that might actually convince Congress to pass such a law?

 
As you read:
  1. Who is Argus and why can he never be surprised?
  2. What gift does Luke give to Percy? Why can’t Percy use them?
  3. What special properties does Riptide have?
  4. What is Mist?
  5. What are some of the reasons Annabeth gives for why Poseidon and Athena don’t get along?
  6. According to Grover, why did Percy’s mom marry Gabe?
  7. Percy says he’s not going on the quest to retrieve the lightning bolt. What’s his real reason for going?
  8. How does Percy sneak to the front of the bus?
  9. Why doesn’t Percy leave the bus when he has the chance? 
  10. How do Percy, Grover and Annabeth lose their luggage?
Follow-up Activities
Draw your own Fury.
Research how  the Ancient Greeks envisioned the Furies, then draw your own updated version.
 

Activities for those finished.


    1. Research the Oracle of Delphi. What was it? Why was it important? A good (and fun) place to start is the Winged Sandals website. http://abc.net.au/arts/wingedsandals/oracle/.  Here, you can ask the Oracle a question about your future, or see an animated story about how Apollo won his Oracle at Delphi.
    2.  Percy takes lessons in Ancient Greek from Annabeth every morning. He says a demigod’s brain is “hardwired” for Greek. Try your hand at learning the Greek alphabet below. Try writing your name and the names of the Olympian gods using Greek letters.
    3.  Read the story of Theseus from the internet, or from a Greek myth anthology. Create an outline of major events from the hero's life. Pick one scene and turn it into a comic book panel.